![]() Rather than sending parties into the catacombs and retreating to a hamlet to patch up their minds and bodies, you trundle across randomly arranged regions from inn to inn, gathering resources and replenishing yourself enroute while battling a huge menagerie of undead woodchoppers, incendiary fanatics and tentacled cosmic invaders. But it lashes the key fixtures to a new roguelike campaign format and so, weaves the strategy layer a touch more directly into travel and combat. It has the same broad rhythm as the first game: levelling up characters and the world through exploration and battle, while keeping a lid on the escalating effects of stress and mental or physical illness.
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